# Pre-flight Checks: Wiring report

> Would this actually paint?

Glider documentation · Playout & On Air · Web page: https://cgglider.com/docs/checks/wiring/

Sections of this page: [Overview](https://cgglider.com/docs/checks.md) · [Wiring report](https://cgglider.com/docs/checks/wiring.md) · [Structure report](https://cgglider.com/docs/checks/structure.md) · [Scene & script reports](https://cgglider.com/docs/checks/scene-script.md) · [Unit report](https://cgglider.com/docs/checks/units.md) · [Working with failures](https://cgglider.com/docs/checks/workflow.md)

The wiring report walks every chain on the page — controls, bindings, reactions, units, animation triggers and rundown takes — and names each link that would not reach air.

| Code | Level | Means |
| --- | --- | --- |
| UNCONSUMED | failure | A control writes a path that no binding, trigger or control reads. The store updates and nothing on air shows it. |
| DEAD_BUTTON | failure | A button does nothing: no action, no value, and an event no reaction, unit, animation or rundown take handles. |
