# Components: Button

> The operator trigger.

Glider documentation · Building Graphics · Web page: https://cgglider.com/docs/components/button/

Sections of this page: [Overview](https://cgglider.com/docs/components.md) · [Text](https://cgglider.com/docs/components/text.md) · [Bar & Rectangle](https://cgglider.com/docs/components/shapes.md) · [Shaping plates](https://cgglider.com/docs/components/shape-editor.md) · [Chart](https://cgglider.com/docs/components/chart.md) · [Button](https://cgglider.com/docs/components/button.md)

A button carries a label, an optional value written on press, an optional event name, and an ordered list of actions. Pressing it runs all of them.

- Bind actions from the Binding section: unit commands, animations, or both.
- The event name defaults to the target path with dots replaced by underscores.
- Buttons work on a control panel in Use mode, and on a graphic scene in the editor — but a button on an on-air scene is still a graphic, so hide it before you take it.
