# Scene Panel

> The left column: what is on air, the scene list, control panels, and the component tree.

Glider documentation · The Editor · Web page: https://cgglider.com/docs/scene-panel/

Sections of this page: [Output](https://cgglider.com/docs/scene-panel.md) · [Scenes](https://cgglider.com/docs/scene-panel/scenes.md) · [Control Panels](https://cgglider.com/docs/scene-panel/control-panels.md) · [Components](https://cgglider.com/docs/scene-panel/components.md) · [Dragging & drop zones](https://cgglider.com/docs/scene-panel/dragging.md)

The on-air summary at the top of the panel.

Output is one row — Live output, “Client composite · opens in a tab” — and a count in the section header reading “n on-air”. Clicking the row opens the Output tab: the same composite the live client renders.

## What counts as on air

- A scene is on air when it is a canvas layer and its eye is on. There is no separate take button — visibility is the on-air state.
- Control panels are never on air, whatever their visibility.
- Hidden nodes and control widgets are excluded from the composite even inside an on-air scene.
- If no scene is marked visible, the live client falls back to the active graphic scene.

> **The eye is the take:** Toggling a scene's eye in this panel puts it on air or takes it off. On a live-synced page that happens immediately.

![The Output section with two scenes on air.](https://cgglider.com/docs-shots/scene-output.png)
