# Animation Timeline: Moving & resizing

> Changing when an animation or property plays, on its bar.

Glider documentation · Animation · Web page: https://cgglider.com/docs/timeline/timing/

Sections of this page: [Anatomy](https://cgglider.com/docs/timeline.md) · [Workflows & clips](https://cgglider.com/docs/timeline/workflows.md) · [Targets](https://cgglider.com/docs/timeline/targets.md) · [Moving & resizing](https://cgglider.com/docs/timeline/timing.md) · [Channels & keyframes](https://cgglider.com/docs/timeline/channels.md) · [Animation types](https://cgglider.com/docs/timeline/types.md) · [Easing](https://cgglider.com/docs/timeline/easing.md)

- Every animation and every property draws a bar. Drag either edge to change its start or end: an edge changes only that animation or property. Track properties, opened by default in the details, have the same Start and End as fields.
- Press and hold a bar for a quarter second, then drag to move it without changing its length or its keys.
- Resizing a property stretches its keys to the new span; moving it keeps their spacing. A property stays inside its own animation.
- Resizing an animation keeps the phase's playback end where it is. Dragging the red end marker changes only where playback ends: clips, keys and delays stay put.
- An animation placed by hand keeps its own start time. Older clips keep their Order and stagger sequencing until you move them. A clip shared by several targets keeps one position, and each target's stagger stays relative to it.
- Drag a row's name to reorder the list. This is display order only: it never changes playback order or assignments, and a property row stays under its own animation.
- Hover a key to see its details: time and frame, value, easing, and the next value with the transition time.
