# Animation Timeline: Workflows & clips

> Creating the animation itself.

Glider documentation · Animation · Web page: https://cgglider.com/docs/timeline/workflows/

Sections of this page: [Anatomy](https://cgglider.com/docs/timeline.md) · [Workflows & clips](https://cgglider.com/docs/timeline/workflows.md) · [Targets](https://cgglider.com/docs/timeline/targets.md) · [Moving & resizing](https://cgglider.com/docs/timeline/timing.md) · [Channels & keyframes](https://cgglider.com/docs/timeline/channels.md) · [Animation types](https://cgglider.com/docs/timeline/types.md) · [Easing](https://cgglider.com/docs/timeline/easing.md)

- New workflow creates one; Rename the open workflow and Delete workflow act on the current selection, with a confirmation before deleting.
- + New clip — in the toolbar, or the dashed row under the clips list — adds a clip to the open workflow in the current phase, starting from the animation type you pick.
- A clip's kind sets its role: in and out are one-shot, run loops as an idle state, emphasis is a one-shot accent.
- Loop as idle state is the toggle that makes a run clip repeat.
- A clip has one default easing, used by any keyframe that does not set its own.
- Copy clip… duplicates a clip's channels onto another target.

Workflows are what the rundown, buttons and reactions address — a rundown row's In and Out are workflow selections, not clip ids.
