What is Glider
A browser-based broadcast graphics system: design scenes, wire them to live data, play them to air.
The eight nouns the rest of the documentation assumes you know.
| Concept | What it is |
|---|---|
| Page | The saved document. Holds scenes, data, units, animations, files and the rundown. |
| Scene (layer) | One composited surface of components. Canvas scenes go to air; control-panel scenes never do. |
| Component | A node on a scene: text, image, video, lottie, button, bar, chart, rectangle. |
| Store | The page's live key/value data at runtime. Everything readable is a path into it. |
| Binding | A link from a component input to a store path, so the graphic follows the data. |
| Unit | A declarative behaviour — clock, counter, ticker, formatter, watch rule, poller — that writes to the store. |
| Reaction | An event/condition/action rule: when this happens, do that. |
| Workflow | A named animation timeline with in / loop / out phases, targeting scenes, groups or nodes. |